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Dave Shearon

Interesting, Lucas. I wouldn't have thought of that, and I suspect the game developers didn't, either. So, if we developed a game that helped students learn algebra, but that didn't look like it was doing that, what would the game look like? Rhetorical question -- not directed at you personally. Thanks for the comment.

Lucas Wiman

I've found that playing video games has helped me in both response time while interacting with traffic, and also with timed tests. I'm a math student in college, and many tests have questions like "prove that a graph has an Eulerian circuit if each vertex has even degree and there is only one nontrivial component." Where does one start with such a question (the two statements seem to not have much to do with each other)? There are a number of ways which come to mind, but only a small portion of them are likely work. With games like Dr. Mario or Puyo Puyo (difficult tetris-like games), one needs to quickly make a decision on where to put the peice, and usually the correctness of that decision is determined by future peices. So one has to very quickly make a decision based upon an intuitive feel for the chance of you plan succeeding--the skill, oddly enough, seems to transfer quite nicely to abstract mathematics.

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